Planned Roadmap

Three things are being built here in parallel: The Dark Is Sleepless, our game; Tron OS, the agentic operating system we built to make a studio this small possible; and Quorra, which takes that same fleet inside the Unreal Engine editor. These are directional targets — dates may shift as we prioritise quality.

Shipped — live now In progress — being built right now Planned — committed, not started
The Game

The Dark Is Sleepless

A co-op survival horror built in Unreal Engine. The countdown on our home page runs to the pre-alpha launch — everything below leads there.

Shipped · 2026

The Studio Behind the GameDone

The groundwork is real: the project stands in Unreal Engine, the agent fleet has been trained on hundreds of Unreal skills, Quorra works inside the editor, and Steamworks is wired into the studio tooling — so the game is built by the whole studio, not one pair of hands.

2026 · H2

Engine Upgrade & Core FoundationIn progress

We migrate The Dark Is Sleepless to Unreal Engine 5.8 and harden the core loop — movement, combat, and moment-to-moment feel — on the new engine.

2027

Character Creator & World Systems

A deep character creator with fully customisable appearance, plus the dynamic world layer: destructible environments and drivable vehicles for traversal.

2028 · H1

Online Co-op & Steam Integration

Co-op so you can brave the dark together, and the full Steam feature set — achievements, cloud saves, stats and rich presence — with Steam Deck support.

2028 · H2

Content, Optimisation & Accessibility

More areas and story content, then a dedicated performance and accessibility pass so the pre-alpha is something you can actually sit down and play.

30 May 2029

Pre-alpha Launch

The date on the home page counter. The first hands-on build goes out — supporters first — and what we learn from it drives everything after.

After pre-alpha

Beta & Steam Early Access

The build widens from pre-alpha to open beta and then Steam Early Access on PC — solo or online co-op, Steam Deck supported, with community feedback steering what comes next.

Post-launch

Living World

Regular content updates — new regions, story chapters and seasonal events — plus native Linux support, on the road to the full 1.0 release.

The Platform

Tron OS v2

The agentic OS that runs the studio — already shipping to supporters, updated most weeks. See every feature →

Shipped · 2026 H1

The Fleet & the Command DeckShipped

A multi-model agent fleet with a real company structure, shared memory, group chat, pipeline and Kanban — plus the theme engine that makes it yours.

Shipped · 2026 H1

The Creative StudiosShipped

SEO, video, music, podcast, thumbnails and playable games — each taking a brief to a finished file, with a managed ComfyUI render node behind them.

Shipped · 2026 H1

Off the DeskShipped

The Android companion app on Google Play, secure device pairing, team login with per-feature roles, and notifications that reach you wherever you are.

Shipped · 2026 H2

Delivery You Can TrustShipped

Per-machine prefetched updates that apply in seconds, an offsite download mirror with automatic failover, and version pinning and rollback when an update misbehaves.

Shipped · 2026 H2

One Patreon, One LicenceShipped

Activate any install with the email on your Patreon — entitlement and licensing in one step, re-checked automatically, and active patrons enrolled into the Android app’s Play testing track without asking.

Shipped · 2026 H2

Agentic World-BuildingPre-alpha out

Quorra puts the fleet inside the Unreal editor. The pre-alpha is downloadable now — it has its own track to the right.

In progress · now

Tron OS v2 — the new generationRolling out

The v2 console is here: a HUD-style command deck with live meters and ring instruments, one design language across every panel, and the wordmark to match. The generation the rest of this column builds on.

In progress · now

Beyond the ScreenIn progress

Game development and publishing, the local Model Hub, smart home and security — all live in the OS today and stabilising fast. This is where most of the week-to-week work goes.

In progress · now

Server Manager & Hosted ServersIn progress

Manage every machine you own from one place, and — if you want — turn spare capacity into a hosting business with a storefront, billing and provisioning the agents run end to end. Built and testing internally now.

Next

The Appliance ImagePlanned

An installable Tron OS ISO with a first-run wizard and QR device pairing — put it on a spare box and have the whole OS running without touching a terminal.

Next

Home RedundancyPlanned

Run a second install on your own network as a warm standby, so the OS keeps going when the main machine doesn't.

Later

Tron OS v3Planned

A ground-up pass with its own theme engine, once the feature surface settles — the generation after the v2 console. Everything above lands first.

In The Editor

Quorra

The same fleet, inside Unreal Engine 5.8 — a pre-alpha you can install today. See what works →

Shipped · 2026 H2

Pre-alpha for UE 5.8Shipped

The cockpit tab and the local Runner, installed with one command. Bring your own brain — Claude, Codex or a local model — and it works in the level you have open. Included with All Access.

In progress · now

Stability Before FeaturesPre-alpha

Surviving a crashed provider or a closed editor without a manual restart. This is the roughest edge of the pre-alpha and it gets fixed before anything new goes on top.

In progress · now

The Tron OS LinkIn progress

Point the Runner at a Tron OS install and the cockpit gets the whole fleet instead of one CLI — routing each task to the right agent, with the Unreal skills they have already been taught.

Next

World-Building ActionsPlanned

“Build a town here.” Composite operations that lay out a district in one instruction rather than placing one actor at a time — the reason the whole thing exists.

Next

Assets Without Leaving UnrealPlanned

Generate a model from a description or an image and import it straight into the project, and search the assets you already own from inside the cockpit.

Later

Beyond The ViewportPlanned

A JetBrains Rider plugin so the same agent sits alongside your C++ work, plus engine versions past 5.8 and a Linux build of the Runner.

Later

Open BetaPlanned

Out of pre-alpha once the above is solid. What the current testers hit decides how long that takes — there is no date on this one yet.

Tron OS ships to supporters today — see what's in it, or read the live progress board pulled straight from the repository.