The Dark Is Sleepless

Development

Alpha 0.1.2 is out to supporters. This page shows what is on the bench now, what just landed, and what comes next on the way to 0.1.3.Work on it slowed down for a week while the studio built the first playable of our new game, Dead Air (working title). That playable is done, and work here is picking back up, starting with a move to a dark Nordic soundtrack and voices.Updated 29 September 2026. The latest changes are in the 0.1.2 release notes, and every system's number is on the progress page.

60%Alpha 0.1.3
70%Map of Vesper
70%Menus & HUD
40%Characters

From the current build

Screens from the September build. There are no character or menu shots on purpose: both are being rebuilt.

Substation 3 at night — the first objective, the compass and the new minimap.
Substation 3 at night — the first objective, the compass and the new minimap.
In the dark the Sleepless stand still, even within arm's reach of the flashlight.
In the dark the Sleepless stand still, even within arm's reach of the flashlight.
The power comes back on: a Sleepless under the work lamp, and a body that just rose.
The power comes back on: a Sleepless under the work lamp, and a body that just rose.
The full map of Vesper, from Substation 3 down the pass to Calder Dam.
The full map of Vesper, from Substation 3 down the pass to Calder Dam.

On the bench

The road to alpha 0.1.3, in the order the work is being done.

  1. DoneAlpha 0.1.2 out to supporters

    Released through the launcher on 19 September. First launch picks a graphics quality level for you and repairs installs stuck on the lowest settings, movement settles more smoothly, and the country and dam roads follow the terrain.

  2. DoneFeet that plant as they walk

    The character keeps a foot on the ground instead of skating, and stride length follows walking speed. The MetaHuman body also no longer runs a frame behind its animation, which halves how far a planted foot slides.

  3. DoneAlpha rough edges

    No firing or aiming from inside cover unless you lean out, and the server checks it too. Clothing pickups show their names. The main menu makes Continue the main button when you have a save. Blank hair thumbnails in the character menu are still to fix.

  4. DoneYour own name

    Nobody starts out as "Merritt" any more. Your name comes from Steam, your Sleepless account or your platform account, a name you type is kept, and the map shows each player's own name. The lobby's host label on the joining side is still to fix.

  5. NowOther players stop ice-skating

    In co-op, other players' feet slide at walking speed because the game never learns they are accelerating. The fix is to work that out from their movement. It is the last fix planned for 0.1.3.

  6. NowA darker, Nordic sound

    The soundtrack and the voices are moving to a dark Viking sound, the same direction as Dead Air: war drums, folk and hip-hop. The story does not change.

Also landed this week

What the game will have

Where each feature stands today.

  • In the alphaWindows PC
  • In the alphaSolo play
  • In the alphaOnline co-op — LAN and direct IP
  • In the alphaSurvival — hunger and thirst
  • In the alphaAccounts and launcher sign-in
  • In the alphaCharacter chooser — body, outfit, hair
  • In the alphaSaves with Continue — four slots
  • In the alphaClothing you find and wear
  • In progressSteam sessions and invites
  • In progressCloud saves
  • In progressController support in the menus
  • PlannedDeep character creator
  • PlannedFirst- and third-person modes
  • PlannedLevel progression
  • PlannedVehicles and destructible environments
  • PlannedSteam Deck support
  • PlannedLinux
  • Our promiseNo store, no pay-to-win, no shop
  • Our promiseSkins you only find in the game

Where it started

Early concept sketches and the first development video, kept for the record.

War Zone
War Zone
Neon City
Neon City
God Mode
God Mode