Quorra
Where the Unreal Engine plugin actually stands — what runs today, what is being built, and what is still on paper.
An Agent In Your Level
Quorra puts an agent inside the Unreal Engine 5.8 editor: you describe what you want in plain language, it works in your level and reports back as it goes. This is a pre-alpha — the list below is deliberately honest about which parts are finished.
The Editor Plugin
A binary plugin for Unreal Engine 5.8 on Windows. No source ships with it, and no engine source changes are needed — it installs into a project like any other plugin.
The cockpit
A dockable tab in the editor. Type what you want; the work happens in the level you already have open.
Live reporting
The agent narrates each step as it goes, so you can see what it is about to touch rather than finding out afterwards.
Editor bridge
The Runner speaks MCP to the editor, which is how the agent reads and changes what is in your scene.
One-command install
An installer script drops the plugin into the project and starts the Runner — no build tools, no compiling.
World-building in one step
Tell the agent “build a town here” and it places a grid of buildings with roads around your camera position — a single undoable action.
Checkpoint and revert
Mark a known-good state before a build run, then roll it back with one click if the result is not what you wanted.
The Runner
A small local service on 127.0.0.1:8765 that routes the cockpit to whichever brain you picked. It binds to loopback only — nothing is exposed to your network.
Bring your own brain
Point it at Claude, Codex, or a local Ollama model. It uses the CLI or account you already pay for.
Model picker
Switch models without restarting the editor, and see which lanes are actually reachable.
Loopback only
The Runner listens on your machine and nowhere else. The only outbound call it makes on its own is to a Tron OS install you point it at.
Recovery and restarts
Surviving a crashed provider or a closed editor without needing a manual restart. Rough edges here are the most likely thing to bite you.
The Tron OS Link
Optional. Point the Runner at a Tron OS install and the cockpit gets the whole fleet instead of a single CLI — the agents that already know your project.
Fleet routing
Handing a task to the right agent in the fleet rather than one model doing everything. A single agent is what ships today.
Skills library
The Unreal skills the fleet has already been taught, available to the agent working in your editor.
Asset catalogue
The agent can search your project’s assets by type and place them in the level. Browsing by name or description is next.
What Comes Next
Designed and scoped, not started. These are the reason the pre-alpha exists — feedback on the parts above decides the order.
Asset generation in-editor
Generating a model from a description or an image and importing it into the project without leaving Unreal.
JetBrains Rider plugin
The same agent alongside your C++ work, not only in the editor viewport.
Wider engine support
Engine versions beyond 5.8, and a Linux build of the Runner.
Quorra is not open source, and a Patreon pledge is not a licence to reuse it — see the Quorra page for the full terms and the download. Builds are republished on a schedule, so staying current means staying subscribed. Found something broken? That is exactly what a pre-alpha is for — tell us.
Builds
- #1337 · mainAug 7, 2026
- #1342 · mainAug 7, 2026
- #995 · mainJun 21, 2026
- #993 · mainJun 20, 2026
- #969 · mainJun 19, 2026
Issues
No open issues right now.
