Pre-alpha · Unreal Engine 5.8

Quorra

Agentic world-building inside the Unreal Editor. Describe what you want; an agent builds it in your level.

This is a pre-alpha.

It is rough, it will change, and it is not something to point at a project you care about without a backup. It is published because early feedback is worth more than a polished release six months from now.

Download

Checking your supporter status…

Install

  1. Unzip the archive somewhere.
  2. Open PowerShell in that folder and run .\Install-Quorra.ps1
    (if Windows blocks it: powershell -ExecutionPolicy Bypass -File .\Install-Quorra.ps1)
  3. It asks for your .uproject, installs the plugin, sets up the Runner, and can link a Tron OS install.
  4. Open the project in Unreal 5.8 → Edit > Plugins → enable Quorra → restart.
  5. Tools > Quorra opens the cockpit.

No admin, no registry, no system services. Everything it writes is printed at the end so you can undo it by hand.

What you need

Unreal Engine 5.8

Exactly 5.8 — the plugin ships precompiled, and Unreal refuses a plugin built against a different version.

Windows x64

A Linux editor build is possible; ask if you want one.

Node.js 18+

For the Runner, the local bridge between the cockpit and whichever brain you point it at.

A brain (any one)

Claude Code, Codex, a local Ollama model — or a Tron OS install, which brings its whole agent fleet.

How it fits together

The cockpit

A dockable tab in the editor. You type in plain language; the agent works in your level and reports back as it goes.

The Runner

A small local service on 127.0.0.1:8765. It routes the cockpit to whichever brain you chose and speaks MCP to the editor. It binds to loopback only — nothing is exposed to your network.

The Tron OS link (optional)

Point the Runner at a Tron OS install and the cockpit gets the whole fleet instead of one CLI: the skills library, the asset catalogue, and the agents that already know your project. That link is the only outbound traffic the Runner makes on its own, and it goes to your own machine.

Licence — please read

Quorra is not open source. Like Tron OS and The Dark Is Sleepless, it is a closed product. The download contains built binaries only; no source is distributed.

A Patreon pledge is not a licence to reuse. It buys you the right to use Quorra while your pledge is active. It does not grant permission to redistribute it, resell it, publish it, decompile it, or reuse its code, assets, themes or interface in your own products — paid or free, in whole or in part.

Updates are tied to your Patreon. New builds are released through this page and reach active All Access members only. If a pledge ends, access to further downloads and updates ends with it; the build already on your machine simply stops receiving them.

Full terms: sleeplessgames.co/terms. Questions about a commercial or studio licence — ask, the answer may well be yes.

Feedback

Pre-alpha means the bug reports are the deliverable. Tell us what broke, what was confusing, and what you expected instead — get in touch.