Devlog

Real Developer Progress!

To get a disclaimer out and done with, Sleepless Games Studios does not and will not endorse full Games being made by ai, therefore, we do not use this system for anything other than ideas…..there, that being said.

as some of you know, one of the features i released was the TronOS’s Unreal Engine Control, i have finished an internal build of the feature that isn’t as janky, it still requires setup and plugin install in unreal(only works in 5.8+) but will give you access to TronOS’s resorces, agents, paperclip, issues boards from an issues board the dev makes and some relevent data like engine version, build status, mcp connection, what agent is set for what kind of task and a few other things, the plugin also has a in-editor window to interact with TronOS to complete tasks or schedule them. i have also provided an image of where Quorra(the name i gave to the unreal plugin) stands in it’s journey to mass adoption. v2 will include in-editor-in-world editing, blueprint, 3d-asset modeling and generation.