Builds And Hardware Transition
this month i will begin to transition all builds to new hardware as well as add new build clients to make builds more efficient, however, this also means that anyone who has been following the development progress knows this will slow down the development as i will be focusing on getting the new hardware up and running for builds.
AI GENERATED concept of the game’s reanimation of bodies.
Disclaimer : this 4 second clip was created using vidu Ai text to video. This clip only shows a concept of how I will be trying to incorporate the zombie reanimation process. The graphics and scene is in no way representative of how it will look or function.Unreal engine 5 currently doesn't have a mechanism to facilitate something of this detail or complexity to my knowledge. I do have the ability to script a similar scene but at the moment,
Internal Alpha
okay people, i will be placing a alpha installer on my website for a test version of my game, keep in mind this is internal alpha and only for testing the launcher/patching system and login system but there is a working basic player, menus, normal functions for a game, and sudo-upgrades, currently registrations are closed until i feel that i am far enough along to provide an mvp(minimum viable product)currently, you as supporters and a select few have access. when
Progress Happens
today, i am happy to show some images of some of the progress being made, today is the login system and a patching/launching system.
Potential Cover arts
been working hard on these, don't mind the misspellings, i had some beers in me at the time.
Almost Ready to Hire!
Even The beginings are eventually hit with the wall of insufficient man power, i will be opening a few sessions here and there for bringing on some more staff and, at least as of this moment, all jobs will be on an NDA'd freelance basis until otherwise stated or negotiated.
Sleepless Games Unreal Build Automation
Today i am able to release the build automation i have put together for our windows and mac buiding pipelines for public use. the windows version has been tested with UE4.27 and UE5/5.1 on windows, the mac version has not been tested as of yet since i do not have a mac to test it on. but it should be functional. make sure you read the readme files.
Work resumes!
Work on "The Dark Is Sleepless" has resumed! Being a singular developer I had to take some time to figure out how to balance my full time job and development, but at last development continues with this update that's soon to be released I'll be including a game launcher and auto updater, only one last hurdle for this published source remains, linking the launcher to gitlab for more consistent releases and the ability to repair broken or corrupt installs using
Progress Images
90 percent of images are using purchased assets until i can get to making changes, but for now, i am working on just getting it playable.
