Almost Ready to Hire!
Even The beginings are eventually hit with the wall of insufficient man power, i will be opening a few sessions here and there for bringing on some more staff and, at least as of this moment, all jobs will be on an NDA'd freelance basis until otherwise stated or negotiated.
Sleepless Games Unreal Build Automation
Today i am able to release the build automation i have put together for our windows and mac buiding pipelines for public use. the windows version has been tested with UE4.27 and UE5/5.1 on windows, the mac version has not been tested as of yet since i do not have a mac to test it on. but it should be functional. make sure you read the readme files.
Work resumes!
Work on "The Dark Is Sleepless" has resumed! Being a singular developer I had to take some time to figure out how to balance my full time job and development, but at last development continues with this update that's soon to be released I'll be including a game launcher and auto updater, only one last hurdle for this published source remains, linking the launcher to gitlab for more consistent releases and the ability to repair broken or corrupt installs using
Progress Images
90 percent of images are using purchased assets until i can get to making changes, but for now, i am working on just getting it playable.
Project Move
I have moved the project to a new host and build process, one that should allow me to better keep track of the progression and problems that come up, it also provides a better way for me to automate the quality control and builds, setting up code reviews, build logs, remote development environments and package repositories.Now that i have most of this in place, i can begin the process of finding staff and hopefully get more of the project moving
